Post by ANDREJ on Jun 5, 2015 20:30:56 GMT 2
BATTLE & CAPTURE
RULES
RULES
01.Battling
In a battle, it can either be controlled by a mod, or you can control the entire battle yourself.
Please put at the start of your thread what kind of encounters you would prefer. Battles controlled by you will have mods simply spawn a Pokémon, list its abilities, moves, and gender, and you can write out a single post saying how the battle went. These tend to go by more quickly, but the rewards won't be as good for a finished thread full of Player-controlled battles as opposed to Mod-controlled battles.
In NPC battles you will have the option to control the outcome of the battle yourself, but things that happen before and after the battle are up to the mod.
The Elite 4 and Champion will always be mod-controlled, no exceptions. They will be difficult and long, not for the weak of heart.
02.Status Ailments
Poison, freezing, paralysis, and burn will not go away unless the Pokémon is housed in a Heal Ball. A frozen Pokémon will need time to thaw out; this can be done by using a fire-type to generate heat, using an Ice Heal, or simply just keeping them out of their ball for a long period of time.
Poison will tick away a Pokémon's health gradually if left outside of their ball, but if you proceed onward and keep the Pokémon inside a ball, the health will remain the same. Burns work the same way, but unlike being poisoned, will not cause a Pokémon to faint.
03.Capturing
Having weakened a pokemon first and/or inflicting a status ailment increases the capture rate. The capture rolls are done by the mod and will be posted in the thread for you to see what your outcome is.
In a battle, it can either be controlled by a mod, or you can control the entire battle yourself.
Please put at the start of your thread what kind of encounters you would prefer. Battles controlled by you will have mods simply spawn a Pokémon, list its abilities, moves, and gender, and you can write out a single post saying how the battle went. These tend to go by more quickly, but the rewards won't be as good for a finished thread full of Player-controlled battles as opposed to Mod-controlled battles.
In NPC battles you will have the option to control the outcome of the battle yourself, but things that happen before and after the battle are up to the mod.
The Elite 4 and Champion will always be mod-controlled, no exceptions. They will be difficult and long, not for the weak of heart.
02.Status Ailments
Poison, freezing, paralysis, and burn will not go away unless the Pokémon is housed in a Heal Ball. A frozen Pokémon will need time to thaw out; this can be done by using a fire-type to generate heat, using an Ice Heal, or simply just keeping them out of their ball for a long period of time.
Poison will tick away a Pokémon's health gradually if left outside of their ball, but if you proceed onward and keep the Pokémon inside a ball, the health will remain the same. Burns work the same way, but unlike being poisoned, will not cause a Pokémon to faint.
03.Capturing
Having weakened a pokemon first and/or inflicting a status ailment increases the capture rate. The capture rolls are done by the mod and will be posted in the thread for you to see what your outcome is.