Post by ANDREJ on Jun 6, 2015 13:00:38 GMT 2
CONTESTS
Pokémon Contests are an alternate non-violent form of sport and competition that many Trainers choose to
participate in. These Trainers are often called Coordinators, and the Trainer Class of the same name is built to
specialize in Pokémon Contests. Contests are conducted in front of an audience and a panel of judges who the
contestants try to impress by having their Pokémon use their Moves in dazzling performances.
01.The Contest Circuit
Similar to Pokémon Gyms, many cities have Contest
Halls where Trainers gather to compete in Pokémon
Contests. And similar to how Gyms often specialize in
a Pokémon Type, a particular Contest Hall may cater
to a specific Contest Type – either Beauty, Cool, Cute,
Smart, or Tough. Many Contest Halls, however, host
Contests of all Types.
Winning a Contest rewards a Trainer with a Ribbon, and
a Ribbon from a prestigious Contest Hall often carries
the same weight as a Gym Badge in demonstrating a
Trainer’s prowess and skill. Many Gym Leaders are
themselves famous Coordinators as well.
Like Gyms, Contest Halls are organized into a Contest
Circuit, and there are often large events called Grand
Festivals similar to a Pokémon League tournament that
require a certain number of Ribbons, usually five, for a
Trainer to qualify to compete.
02.Differences With Battling
Much like in Pokémon Battles, a Pokémon’s Moves
are their main tools in Pokémon Contests. Unlike in
battles, however, Pokémon competing in a Contest do
not aim to fight each other (except perhaps in certain
non-traditional Contest formats!) but instead use their
Moves to put on a show, such as creating fireworks with
Fire Type Moves.
Preparing a Pokémon for a Contest is usually quite
different from preparing them for battling. Some
Moves that may not add much to a Pokémon’s battling
arsenal may complement its other Moves in Contest
Effects very well. Where battlers often seek Vitamins to
improve their Pokémon’s Base Stats, Coordinators look
for Poffins to improve Contest Stats.
It may be worthwhile in campaigns where Contests are
prominent for a Trainer to raise Pokémon specifically
for these competitions separate from their battling team.
03. Contest Types
Standard Contest:
A Standard Contest picks one
Contest Stat – Cool, Cute, Tough, Beauty, or Smart
– to have as its Contest Type the entire time. Usually
these Contests are advertised as ‘Cool Contests’ or ‘Cute
Contests’ so that participants may prepare do their best
in that particular Contest Stat.
Supercontest:
Supercontests are a simple and fun
variant of Standard Contests; instead of having one predetermined
type, at the beginning of each round the
the admin decides which Type will be the dominant
Type for that Round. Simply roll 1d6; 1 is Cool, 2 is
Tough, 3 is Beauty, 4 is Smart, and 5 is Cute. Re-roll on
a 6.
Battle Contest:
In a marked departure from the Contest norm, you may
also run Contests that blend battling skill and dazzling
performances.
This is a good chance to allow Trainers who have a mild
interest in Contests but are otherwise mainly focused
on battling to try out the Contest Circuit without feeling
in over their heads. It’s also a good way to conduct a one
on one Contest without making the two sides feel like
they’re just playing Solitaire without interacting with
each other much.
Festival:
A Festival is a very intense contest with
many rounds more than usual! Simply play them
like a Standard Contest or Super Contest until the
end – subtract Fumble from Appeal as usual, then,
the participant with the lowest amount of Appeal is
eliminated, and the Contest starts from the beginning
with one less participant! Appeal carries over between
each ‘Contest’. When there’s only Three contestants left,
the Contestant with the most Appeal Points at the end
of that Contest is the winner!
04. Contest Rounds
Introduction Stage
In the Introduction Stage, a Pokémon is sent out and
the Trainer introduces themselves and the Pokémon to
the audience!
Use the roll option whilst posting to see how well you have done.
Performance Stage
The Performance Stage is the main part of a Contest,
and takes place over a number of rounds equal to the
number of contestants. When the Performance Stage
is finished, Fumble Points are subtracted from Appeal
Points, and the contestant with the most Appeal points
is the winner!
At the beginning of the Performance Stage, each
Participant is assigned a letter (A to E if there’s 5
participants; simply adjust letters to the number of
participants). These letters are retained for the entire
duration of the Contest. Letters are assigned based on
the number of the highest dice roll in the start.
During each round of the Performance Stage, each
Pokémon performs a Move from their Move list, and
uses its Contest Effect to gain Appeal Points. You may
not use the same Move twice in a Row during a Contest.
You do not need to pay attention to the normal battling
frequencies for Moves as your Pokémon is using them
for performance instead of seriously executing the
attacks.
Appeal Points
The Winner of the Contest is determined by who has
the most Appeal Points. In Contests, you have two
different Stages in which to earn Appeal Points; the
Introduction Stage, the Performance Stage.
Voltage
There’s one more thing to keep track of during Contests
– Voltage. Voltage represents how much attention each
participant is drawing from the audience. Manipulating
Voltage is important to winning Contests
Each Participant has a “Voltage” Meter, which starts at
0 and gets to a maximum of 5. Voltage is raised by moves that
match the contest type.
Both Voltage and Appeal are generated by the Mod and will be sent to you at the end of the contest when the winner is announced.
participate in. These Trainers are often called Coordinators, and the Trainer Class of the same name is built to
specialize in Pokémon Contests. Contests are conducted in front of an audience and a panel of judges who the
contestants try to impress by having their Pokémon use their Moves in dazzling performances.
01.The Contest Circuit
Similar to Pokémon Gyms, many cities have Contest
Halls where Trainers gather to compete in Pokémon
Contests. And similar to how Gyms often specialize in
a Pokémon Type, a particular Contest Hall may cater
to a specific Contest Type – either Beauty, Cool, Cute,
Smart, or Tough. Many Contest Halls, however, host
Contests of all Types.
Winning a Contest rewards a Trainer with a Ribbon, and
a Ribbon from a prestigious Contest Hall often carries
the same weight as a Gym Badge in demonstrating a
Trainer’s prowess and skill. Many Gym Leaders are
themselves famous Coordinators as well.
Like Gyms, Contest Halls are organized into a Contest
Circuit, and there are often large events called Grand
Festivals similar to a Pokémon League tournament that
require a certain number of Ribbons, usually five, for a
Trainer to qualify to compete.
02.Differences With Battling
Much like in Pokémon Battles, a Pokémon’s Moves
are their main tools in Pokémon Contests. Unlike in
battles, however, Pokémon competing in a Contest do
not aim to fight each other (except perhaps in certain
non-traditional Contest formats!) but instead use their
Moves to put on a show, such as creating fireworks with
Fire Type Moves.
Preparing a Pokémon for a Contest is usually quite
different from preparing them for battling. Some
Moves that may not add much to a Pokémon’s battling
arsenal may complement its other Moves in Contest
Effects very well. Where battlers often seek Vitamins to
improve their Pokémon’s Base Stats, Coordinators look
for Poffins to improve Contest Stats.
It may be worthwhile in campaigns where Contests are
prominent for a Trainer to raise Pokémon specifically
for these competitions separate from their battling team.
03. Contest Types
Standard Contest:
A Standard Contest picks one
Contest Stat – Cool, Cute, Tough, Beauty, or Smart
– to have as its Contest Type the entire time. Usually
these Contests are advertised as ‘Cool Contests’ or ‘Cute
Contests’ so that participants may prepare do their best
in that particular Contest Stat.
Supercontest:
Supercontests are a simple and fun
variant of Standard Contests; instead of having one predetermined
type, at the beginning of each round the
the admin decides which Type will be the dominant
Type for that Round. Simply roll 1d6; 1 is Cool, 2 is
Tough, 3 is Beauty, 4 is Smart, and 5 is Cute. Re-roll on
a 6.
Battle Contest:
In a marked departure from the Contest norm, you may
also run Contests that blend battling skill and dazzling
performances.
This is a good chance to allow Trainers who have a mild
interest in Contests but are otherwise mainly focused
on battling to try out the Contest Circuit without feeling
in over their heads. It’s also a good way to conduct a one
on one Contest without making the two sides feel like
they’re just playing Solitaire without interacting with
each other much.
Festival:
A Festival is a very intense contest with
many rounds more than usual! Simply play them
like a Standard Contest or Super Contest until the
end – subtract Fumble from Appeal as usual, then,
the participant with the lowest amount of Appeal is
eliminated, and the Contest starts from the beginning
with one less participant! Appeal carries over between
each ‘Contest’. When there’s only Three contestants left,
the Contestant with the most Appeal Points at the end
of that Contest is the winner!
04. Contest Rounds
Introduction Stage
In the Introduction Stage, a Pokémon is sent out and
the Trainer introduces themselves and the Pokémon to
the audience!
Use the roll option whilst posting to see how well you have done.
Performance Stage
The Performance Stage is the main part of a Contest,
and takes place over a number of rounds equal to the
number of contestants. When the Performance Stage
is finished, Fumble Points are subtracted from Appeal
Points, and the contestant with the most Appeal points
is the winner!
At the beginning of the Performance Stage, each
Participant is assigned a letter (A to E if there’s 5
participants; simply adjust letters to the number of
participants). These letters are retained for the entire
duration of the Contest. Letters are assigned based on
the number of the highest dice roll in the start.
During each round of the Performance Stage, each
Pokémon performs a Move from their Move list, and
uses its Contest Effect to gain Appeal Points. You may
not use the same Move twice in a Row during a Contest.
You do not need to pay attention to the normal battling
frequencies for Moves as your Pokémon is using them
for performance instead of seriously executing the
attacks.
Appeal Points
The Winner of the Contest is determined by who has
the most Appeal Points. In Contests, you have two
different Stages in which to earn Appeal Points; the
Introduction Stage, the Performance Stage.
Voltage
There’s one more thing to keep track of during Contests
– Voltage. Voltage represents how much attention each
participant is drawing from the audience. Manipulating
Voltage is important to winning Contests
Each Participant has a “Voltage” Meter, which starts at
0 and gets to a maximum of 5. Voltage is raised by moves that
match the contest type.
Both Voltage and Appeal are generated by the Mod and will be sent to you at the end of the contest when the winner is announced.